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Wizarding in the Wild West

Unpublished Tales
Table of Contents
 

Distinctions Between Brothers

Despite being identical twins, the brothers represent two opposite ends of a single soul. While Mortimer is the outgoing entrepreneur,  Benjamin is the resentful homebody. One brother thrives on interactions in the public eye, while the other obsesses over protecting the dark and misunderstood misfits he brings home.

In actuality, they actually aren't all that unlike, considering they are identical twins. They could be looked at as basically the same person at two different points in his development. In truth, they are haves of the same person, and represent the author at different points in his life, and the inner dialogue, conflict, and resolution. One demonstrate the effects of subtle but sustained emotional abuse, whereas the other is after that abuse has been dealt with and overcome.

These stories also represent the impact of experience, pain, and suffering, and how imagination and good and engaging stories come from difficulty, struggle, and heartache.

As the stories go, Benjamin's issues overtly stem from a sense of the absence of his mother and father, and a pervading sense of less-than that he was born with. In reality, for the author it stemmed from the trauma inflicted by an abusive mother and a push-over father. 

 

As a kid, both the author and the character of Benjamin receive(d) a fair amount of bullying, and never really had a father around to pattern himself and learn to be strong. He was always a pretty sensitive kid, and turned inward.

Mortimer, on the other hand, was an extrovert, and tended to thrive on attention and make friends of everyone. He never dealt with bullying because he was too busy making friends. But saw his brother get harassed, but since they were both kinda skinny, he didn't really attempt to defend his brother, though he kinda disapproved of himself because he wasn't big enough to defend his brother. 

It didn't help that Ben had a mouth, and didn't hesitate to rip them a new one. And the big brutish irish kids in their county were dull and made a beeline for Ben; they had nothing better to do but pick on the reactionary and introverted Benjamin.

Despite Mortimer's weakness of not overtly helping his brother, he would attempt to talk his brother afterwards to encourage and help him feel better.

 

But Ben would pretend to ignore his brother. He kinda held it against him, but not really. It hurt too much to hold a grudge against everyone, and he decided that despite his brother's weakness, at least he didn't make fun of him, and he appreciated that.

 

Secretly though, Ben yearned for his brother's ability to make friends. He wasn't jealous, he just knew he didn't have what it took, and loathed himself and was too busy dealing with the negative self talk. His brother even tried to help him once by talking him through how to make friends, but it just never worked when he put it into practice. 

 

And if after analyzing and think through it, he didn't have what it took, there was no point in trying further. 

Mortimer honestly tried to help his brother, but he kinda knew that something like charisma was pretty hard to teach. 

All things considered, he loved his brother, and he wanted to fix his problem. But ultimately he came to the conclusion that he'd eventually have to figure it out himself. This was not a war he could win with logic, at least not when fueled by Ben's emotions. And he was patient. He'd always come around if he just gave him his space.

Secretly Mortimer knew Ben as well as he knew himself. He was aware of why Benjamin struggled, and that he hated himself. Because in a way, Mortimer despised himself too. But not enough to take himself too seriously. Life wasn't meant to be spent in misery. But Ben resented himself more than anyone. But Mortimer also knew that deep down, Ben had a kindness and empathy. At one point there was a change pretty early on in school when Ben wouldn’t hurt anyone else, he’d just loath and mistreat himself.

 

Later in life Mortimer was always there in the background, providing means and support, but silently. He knew what his brother was capable of, and his unmitigated genius. He could think his way out of any situation, and he was particularly adept at magic, so Mortimer knew he’d be ok. But he knew what he lacked was love, more than anything, and that’s the most important thing that Mortimer could provide. But Ben needed to learn to love himself first. 

Ben's Story Arc

Truly Ben always felt like he wasn’t a fully fledged man. First, he felt like he'd never had a proper role model. His father was always gone, so he was pretty much raised by his aunt. She was kind, and he owed her a lot. She it was, in fact, that disclosed their magical heritage. If not for her, he'd still be stuck in a little cottage on the remote and ignominious cliffs of southern Ireland.  For some reason, he was fiercely insecure.  He overcompensated because of his lack of confidence in his ability to be strong. He saw himself through a very warped lens that changed the world around him to fit his self-narrative.

 

Truly the problem was that somehow he had internalized the belief that he wasn’t valuable intrinsically; that it was only through his actions that he had value. Only he had no interest in behaving within social constraints, and that caused the problem to worsen.

 

So he lived in resentment and became withdrawn and irritable to those who lacked to insight into who he was on the inside. He didn't always show it on the outside, but within his mind, he was almost always brooding.

 

*  *  *

In time, once he began to integrate his anger, and take ownership for his personal intrinsic responsibilities, putting boundaries on those who otherwise would coerce and abuse him, he began to feel stronger. He owned himself, loved himself, and did what was essential to defend and protect that central part of himself that made rules and expressed the desires of his soul.

Eventually, it wasn't until he gave himself room to just forgive himself and to give up his need to desire others to change and accept his status wherein he was unable to otherwise affect change. It was at this point he found a balance and a joy in living, and was ok with the world and at peace with himself.

He still had moments of frustration when he'd have to relive his process, but overall he had a power and peace that he'd never known until this point in his life.

As his brother came into himself, Mortimer could now share and discuss more with him, and they had an open dialogue and active collaboration that previously had been limited or stilted. It was like nothing they had ever experienced. They had such unity of purpose that often they wouldn't even need to speak in order to know what the other was thinking.  Life, as far as they saw it, was full and overflowing, and joyful and productive; they could do so much more together than apart, and they flourished.

Dysfunction

But before then,  when Ben would become angered, and his behavior would descend into blackness, he would act knowing full well that he was an unwilling agent in the dark. It wouldn’t last indefinitely, and really he didn’t like it for more than the immediate release he would feel. It would get old and tiring fast. But what matters is he wouldn’t resist it, and the dark feelings would consume his emotions for a time, and in that time, he would lash out and hate.

 

Mortimer, on the other hand, had always known he was intrinsically valuable. He knew he was worth the world, and could never underprove his value, no matter what he had done. He could be a destructive criminal, and he would still be a priceless soul, capable of bringing heaven down to earth, and capable of lifting others to their best selves. His joy resulted from helping others find themselves and their intrinsic power and influence for good. 

 

At first he was more about his own needs. But quickly recognized that he wanted more lasting satisfaction, and that he didn’t need all the things that others ache for. Magic solved all that and he didn’t necessarily need magic; he found more satisfaction in the challenge of finding more reliable ways of solving problems rather than just waving a wand. He could, and wouldn’t hesitate when the need arose, but he preferred the long way round, if not just for satisfaction of exercising his mind, and gaining power over the physical mechanics of the world. This was why he loved gears and mechanisms, and the steam punk aesthetic took such a strong hold around the early part of the twentieth century. And he just loved empowering his niece, Mercury, who needed it more than anyone, due to the fact she was not born with the manifest magical gift.

 

Solutions and Catharsis

The brothers developed their understanding together; as Ben healed from his wounds, Mortimer would share what he found. And Ben’s intense intellectual capacity would pull apart the ideas and add new insights, and the brothers would come to new conclusions, and talk as if they were one mind.  Ben would hesitate, being overly reliant on his intellect, and Mortimer would bias towards friendship and faithfulness as he wasn’t in his fully actualized self. Mercury was raised by the two of them once Ben’s wife left. Her birth and subsequent lack of magic finally caused Ben to reconcile his weakness for magic, and see his brother’s tendency to stray away from magic as the solution to his predicament. They were one through the problem of Mercury’s birth.

Over time, they were a team, two sides of the same coin, and complimenting each other in their heyday. Initial dysfunction and tendency towards the dark gives way to equal appreciation of one another, and solid Christmas moments at times, even amidst the flow of Halloween.

Mortimer is a Gryffindor-puff, and Benjamin is a Slytherin-claw.

 

1813

Magic comes into their lives for the first time. They learn of their special abilities and look forward to going to school in an old castle.

We establish early on that magic is real, that its includes a whole host of species under one umbrella, and that there's a name for them: the Shee.  We also learn incidentally but giving no attention to it that there is something more powerful than the shee (the jinn). We also learn that there are mediocre species that have no magic.

1814

IThe brothers are told by their aunt of the myth of their people, and where they came from.

 

In their youth, they are told the legend of Atlantis and of the three magical peoples, and how one fled, one was taken away, and one was lost, and one fled. (foreshadowing the identity of the three peoples, the place and what will happen with bringing them together)

They also learn the story of the Great Alchemist who forges a ring in great heat and wields it in gaining great knowledge and part of that knowledge is how to bring back the dead. These are foreshadows for the audience and examples for the brothers to remember as they reencounter the ideas at the root of these myths of their culture.

The Legend of Atlantis and the Three Magical Peoples.

In their youth, they are told the story of Atlantis and of the three lost magical peoples.

In order to raise Atlantis from the depths, the three magical peoples need to unite together and dispossess the djinn of their dominion and bind them. The lost peoples must be found and unite; only will the gifts of each people be fully manifest through the reliance on each other.

Story of the Great Alchemist.

The one who learned to change himself; symbolized in the Phoenix or Lion. He transformed himself into gold, and in so doing, showed the way for others. He was the embodiment of all three peoples. They must be united once more at the end, restored to, just like in the beginning.

Mortimer also hears from his aunt the story of a Great Lion slain on a stone table by a wicked witch.

The Blackburn family clurichaun shows up in their cellar.

1815

Their father bequeathed a brass ring to one of his sons with the pentacle family crest. They don't know where it comes from, but that it is an old family heirloom.

The existence and recent origins family centered, non-magical origins of the ring.

1817-1818

At school, the brothers learn in an obscure book the history of the Shee confirming the story told to the brothers in a fable as youth, now at school how the shee had fled and first hidden in the hills, and then spread throughout Europe and Asia. They assume that they are of the shee, and that the identity of the other two peoples is not known. They do not realize who they are or the significance. Reiterating to them consciously what needs to be done, that these people will some day reunite and help one another, and defeat their enemies and tie them up for a thousand years.

Mortimer first deduces for the first time the idea of going back to their roots and how they could learn who they are and the special knowledge of their peoples.

1818

Mortimer and his father get kidnapped by pirates in the Barbary Wars. Mortimer gets taken and saved by an Alchemist. 

 

Mortimer is first exposed to alchemy at age 16 in Africa. Alchemy is where he learns of the idea of transformation as taught through alchemical practice. We automatically assume this means its a magical process for wizards, not necessarily something for everyone.

 

1819

The brother's father inducts them as masons into the lodge. This reawakens a part of the brothers that connects them to their unmagical heritage, and reminds them of the coincidence of the pentacle connection. It brings to the audience's attention to question the origins of the ring; draw attention to the ring and remind us of its non-magical connection. 

After returning home from Africa, his dad decides its time to induct Mortimer and Benjamin into Masonry. In Masonry, they see the symbols that represent transformation, but he doesn't recognize them for what they are exactly. He sees the symbols and forms without the profound meaning, and recognizes the elements that he'd learned in regards to Alchemy. We assume it means Masonry is a lost art from wizards that is now promoted by non-magicals. Allusion to a time when these things were known beyond the world of magic.

This also provides a later cultural connection with Joseph Smith when we are told that Masonry has come to Nauvoo.

 

1821

In Egypt they find glimpses of the lost knowledge in pictures and fragments, but with no context, they can't piece it together. 

Another time where we see that the ideas in alchemy could be outside magic; or we think it could mean that magic was in Egypt. We find out that it wasn't though.

1824

Mortimer recognizes in Joseph Smith the power of the jann. Something beyond his own magic is reflected in Joseph Smith

1825

The Gods of Greece have corrupted ideas of it, but no credibility is given to them because they are so irresponsible and gross.

 

1835
Mortimer returns with regularity to West Africa to learn from the alchemist

1836

The dedication of the Kirtland Temple and the sacrifice the saints put into building it.

Joseph explains to Mortimer the purpose that temples serve. This provides them with the background and knowledge that comes into play with the elves in ireland; their temples. To teach and prepare recipients with higher knowledge.

Teaching of those truths in plainness; worship of them without recognizing exactly what they mean or knowing how to apply them.

The idea of preparation and fulfillment demonstrated through the visual aid of the Kirtland Temple and its dedication

The Kirtland Temple is preparation. This follows a pattern that exists through out; preparation and fulfillment.

1841

The brothers get acquainted with the Kabbalah through Alexander Neibaur and Joseph Smith in the late 1830's. This reintroduces the idea of transformation ; a more explained understanding of what the transformation is and how it works and what it means in connection with the religious understanding and belief. The idea that these ideas are cross-peoples is rooted.

Joseph Smith tells them of the history of the ring and of the spiritual meaning of the pentacle: that it represents the intrinsic power of God, and embodies the principles at the root of the power that God wields.

The Brothers access to the knowledge of the Masonic lodge provides a background to recognize the ideas connecting the disparate truths to each other and providing a consistent narrative spine to the ideas that come together with the temple of the Shee in Ireland (the fractal), the Egyptian Pyramid, the fire of the Zoroastrians, the djinn of Arabia, the prophetic arch of Merlin the prophet or alchemist, the fractals of Mandelbrot, the unifying theory of Einstein, the preparation and fulfillment duality of Joseph Smith.

1842

Mortimer returns with regularity to West Africa to learn from the alchemist. We see more ideas that he teaches him that provide us further understanding. It is still esoteric and cloaked, but he keeps learning and trying. Only when the alchemist dies does he disclose that there is more out there, and to seek for the reuniting of these peoples, and the protecting against the growing darkness that soon will descend. He knows who Mortimer is, and admonishes him to finish his role. To find his role and to embrace it.

1844

Nauvoo temple is built; the Kirkland temple was a preparatory temple, now there is a fulfilling purpose the new one will provide. Mortimer guesses what will be taught there because of his previous experience with the Elves in Ireland

We recognize by this time that the djinn are a formidable host, and we assume the wizards are here to save the day of everyone else. But they fail. It is here in Zoroastrianism in Arabic ness that we learn of just who the djinn are; we learn from an old arab and of the history that is passed down. The story of the ring of Solomon leads them to believe that is how they control the jinn. Mortimer initiates into ring making.

 

1850

Confrontations with Jinn happen that make them begin to doubt the ring hypothesis. Reliance on friends and collaboration allow them to save to day.

1862

It is through Merlin the human Sage that they learn to go to the place of their inheritance to find their purpose. He has a power that is not magic, but is a different, deeper knowledge from experience. He has no authority, but he has imagination and knowledge, and offers them his insights as a gift without undermining or telling them what they must do, only sage advice.

1867

Brothers go to India and there encounter the Zoroastrians and learn of the djinn and see the connection of this ancient myth to the stories of the other systems. They receive a clear understanding of who the djinn are.

1880

On an exploration for a concoction from a minor witch, they go exploring/wandering to the historic origins of wizards to Ireland: the faerie mounds. Their cross-specialty knowledge give them unique insights to discover the remnant sidhe Elves.  They don't know what they might find; they are only there incidentally, but decide to wander and explore for fun, for the kicks of it.

 

Sidhe elves and the Knowledge of How to Find Joy

From the elves we learn how various species of shee had kept the old ways and passed them down, and were only open to those with pure intent to wish to understand. 

It is among the Sidhe in the faerie mounds of Ireland that Mortimer and Benjamin discover the lost knowledge of the Sidhe, and connecting this knowledge to the purpose of their existence, that they can be reincarnated, and that they live a life before... and that those stories that resonate are likely telling them that it was part of the life they lived previously. And that in order to be able to die and move on, that they must fulfill the purpose for which they were sent.

 

Mortimer and Benjamin and the Elven Temple in Ireland

Elves teach them the higher knowledge. The connection with Joseph in that they have temples too. That knowledge is provided anew from the keepers of the lore in the Shee of Ireland, who show them it afresh. There are familiar symbols he's seen in Masonry and Alchemy. Suggesting there is a universal constant that they are encountering.

Recognition that they need to integrate the school and not be racist; that the three types of people could benefit from this union?

 


1901

Mortimer begins to formulate the idea of the Alchemical Arts School.

Alchemy becomes the ultimate expression of the deepest truths. The idea of transformation, of preparation and fulfillment, of the idea of the four stages of the individual that must align to bring health. Of the ultimate ability to become creators from the Kaballah.

 They see these ideas and principles in other places that align the ideas of the three peoples, and that indicate the truths, providing additional insight and nuance as each people and manifestation maintains or holds on to certain strong truths which they have gleaned from exposure or participation. They initiate a school to perpetuate these ideas.

1910

Mortimer finally applies and experiments with teaching his adopted niece Mercury who is non magical.

2040

They gather the three peoples in the towns in the mountains and protect them from the Djinn, who attempt to infiltrate and destroy them. They do not succeed.

Culmination

The principles of truth that Mortimer and Benjamin discover by accident through practical and theoretical learning. Chancing upon through the discovery of fractals, the arts, quantum physics, the historical patterns of history, and the golden ratio. Imply their birth connection to King Solomon by the inheritance of the ring, as well as the fact that their daughter, Mercury is non magic, meaning the three types of magic live within them already, they just need to recognize the principles, and live them; they have the shadow of the Great Alchemist with them.  Solomon was a representative of the Jann. Joseph Smith demonstrates that he is one of the Jann as well. Moses is a Jann. Elijah was a Jann. He was human, he was also a jann.

The racism of their culture. The biases of keeping back non magicals and the principles that unite them; these are "magical" principles that are just as important to non magicals as to magicals.

The otherness of not only other magical creatures, but of entire races of magic only recognized upon a second glance. Discovery of the lost people by recognizing that these principles apply to non magicals even more so than to magicals; Mercury becomes the bridge of thought.

The story of the separation of the ancient magical races and the fall or dissolution of Avalon/Atlantis.

The brothers begin to recognize that they might be playing a key role in bringing together of the ancient races in one as they build a place of safety built incidentally on the foundation of these principles giving all a chance to learn; them working together to provide a place of freedom, safety, and joy and creation.

Chronology of the Brothers' Greater Understanding

 

The Disappearance of the Island Kingdom of Avalon

There was once a story told to young witches and wizards around the hearth about a mythical island of Atlantis and its resident kingdom of Avalon. 

It was a beautiful, peaceful place in the midst of the green-blue sea where anyone who visited would be welcomed, and the people were one. This peace had not happened by accident, it had been established by the three resident peoples who had learned truth and worked together to assist and help each other to first find peace within, which led to peace without. The principles these people kept were the secret to their success, and the key to their order and power.

This place was possessed of such power that no other nation could master it. The few who tried ultimately regretted it, and then many of their peoples assimilated and stayed due to their willingness to forgive and the state of joy that the people had never known anywhere, especially in their own countries.

The people of Avalon didn't make war, but were so advanced and capable to defend themselves that no one could best them.

Now the three races of the city were each integral to performing a role in the peace and prosperity of the city. Freedom was the benchmark of their home and public life, and few rules were needed to keep this order in place. Each person was individually oriented to do good and to watch out for his neighbor.

Over the years, as the city grew and the population swelled, the city improved more and more as the peoples worked together. And then suddenly one day, it just up and vanished.

Nobody knew exactly what happened. It was as if a giant had scooped it up and tossed it into the sea. Some say that in its stead was a giant crater. Others claim that it was just the people. But across the board, everyone agreed that they were gone.

But not all the people had been taken. There were remnants left on the fringes who had had dealings with the city, but had not lived in it. They knew and worked there, but were not citizens, and had lived outside the city.

These outsiders were comprised of these three peoples, but had not fully invested in life in the city.

Despite having the city disappear, they had left a mark on the island. It was said that the land had a spell placed on it once the people were gone: anyone who set foot there would never grow older. And all four seasons existed at the same time at different places on the island.

 

But once the people were gone, the competing nation states that had previously attempted to overwhelm Avalon came to bear. They came to the island and drove off the remnants, who were not prepared to defend, and were not organized. These conquerors wished to hold the secrets of Avalon, and thought that in taking the land, they would have the power. And while the land itself had mystic properties, they only went so far.  The secrets, if any were to be held, was in the people. But anyone who may have known these secrets had left when they scattered the people who had been left.

These remnants of the three peoples had fled to the mainland, and gone into hiding before the invading peoples ever knew what had happened. They had learned many things in their time in the city!

 But before they left, this remnant put one more spell on the island: though it would offer eternal life to those who stood upon its shores, it would be cloaked forever more from the eyes of anyone who came looking for that supernal gift. The island would be hidden from any and all who would seek it for material gain.

This eventually created a one-way door for any of the invading army who were homeward bound. Only for those who stayed indefinitely could the island have any value, and the blessing of eternal life was held back from the mundane world.

At first the three peoples attempted to stick together in their wanderings, but without the standard of the city and its inhabitants, and the principles they taught, these remnants strayed far from the ideals that had held them together, and the bond of their peace and prosperity was broken. And two of the three peoples were lost, forgotten in the sands of time.

All that was left were the Shee. And that was how wizarding came to be.

And it is said that when the days of the world are come to an end, that the three magical lost peoples would join together once more, and together would bring back the days of Avalon, and found a new kingdom once again.

 

The Franchises of the Magical Mercantile

Over the years, Mortimer Blackburn established many separate franchises of his mercantile establishment. Not all of them were in tents, either. In fact a few of them eventually had brick and mortar storefronts, at least in the more civilized people where he set up shop.

As a typical new american immigrant, He opened stores wherever he could. He hustled, and worked, and established a presence wherever he could find an audience. It really wasn't money that drove him, though he had plenty of that. It was the challenge to build, and to grow. It was the adventure and the passion of making something of himself, and building something bigger than himself. In time, it grew to much more than even this. He eventually used it as a front for some very meaningful movements, projects, and endeavors that saved or preserved individuals, traditions, and ideas that were at risk of being destroyed.

Mercantile were opened in Narnia, in Wonderland, and in Steamville. They were in China, Japan, in Germany, and France, and in the South Pacific. And he had a pretty nifty network to keep track of these. In each store there would be a variety of portals or doorways that allowed hasty travel from the Blackburn Boarding House to each of these franchises. He'd even devised an adaptation to a very old tradition of using wardrobes for travel. One wardrobe could be used as a reliable means of transport with just a flick of the hanger, and the right shirt, on the left, that is. A few mistakes were made in the beginning that left him stranded before they'd established the franchises themselves, and had a reliable means of return.

He would come across these places, not because of luck, but more because wizards had never stopped and considered that there might be worlds beyond the corners of the world that they had chosen to inhabit. If they could have trap streets and undetectable extension charms, what would prevent entire worlds from springing up in other unaccounted corners of the world? And it was his for the taking! New lands meant new customers, and new customers means new franchises!

And there was the constant search for new products; new places opened up new traditions, new creators, and new vendors who might want to sell in his shops. And with a smattering of shops throughout so many distant lands, he could never have enough product to from his many, many suppliers.

 

The Great Magical Migration

In the early days of the Blackburn Brothers' protection of the ostracized and rejected dark creatures they found, they never could have imagined where that protective and paternal instinct would have led them. But as it happens, one good thing leads to another, and before they were fully aware of it, this bastion of freedom and security they had established in the top of the mountains became a fully fledged depot for monsters, creatures, and all sorts of fantastical people and beings on the run from the real monsters and tyrants that emerged in the twentieth century throughout Europe and Asia. And it wasn't just the dictators, but the spirits or jinn who possessed them; if it had just been normal, average humans doing terrible things, these beings would have had no issue with keeping them in check. But because they were possessed by such powerful and evil beings as the dark jann, or djinn, they were powerless, but to run. Even dragons and fauns run in the presence of the djinn. They had power that the shee could not fathom, and had never found out how to best. 

So it goes, that the Blackburn Brother's small setup became a portal through which the majority of magical creatures in the old countries came seeking protection and a place to be themselves and safe.

Luckily through the instrumentality and prescient interaction of Kris Kringle who ad established his own fort of sorts in the north, they had what they needed to orchestrate such a massive and unprecedented flight of so many peoples and individuals. And of course, magic came in handy, despite Mortimer reluctance to do so. Benjamin's adept knowledge finally came in handy as the need for systems, processes, and places came to pass, and the magical folk of the north, as they became, gained safety and sanctity in their new home.

 

The Species and Peoples of the Sidhe (Shee)

Of the three magical peoples the most varied and unique of all three is the Sidhe, (pronounced "shee," in Irish).

There are many types of beings, creatures, and monsters that are technically included amongst the sidhe.  The Sidhe pretty much is an being that manifest magic of themselves or in their being in a physical way is part of the sidhe. Wizards, witches, faeries, phoenixes, thunderbirds, elves, clurichaun, trolls, zombies, vampires, were-people, whether wolves, cats, or chickens, banshees, leprechaun, clurichaun, little people, goblins, orcs, or anything that waves a wand, conjures a spell, awakens a curse, or exists or awakens through the practice of outwardly manifest magic is included in the sidhe. There is not a comprehensive list of shee, as not all have been found and categorized. But fauns, centaurs, minotaurs, harpys, sirens, satyrs, krampii, talking animals generally, cheshire cats, mermaids, chimaeras such as griffins and hippogriffs, manticores, pegasus, jabberwocky, yetis, sasquatch, jackalope, basilisk, chupacabra, selkies, wyrms, wyverns, dragons, and lungs are all included. Man-eating plants are included, as well as many other odd and bizarre magical plants.

They can be intelligent, stupid, humanoid, animal, and plant. They can look normal an act magical, or be fantastic, and just look bizarre. The thing that unites them is their ability to conjure and/or manifest magic.

It almost begs the question what isn't sidhe. 

Humans are not shee, but there may be those who appear to be. 

Jinn are not shee, but can act through the shee.

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